当前位置:>183手游网 > 游戏攻略

360手柄模拟出错解决方法_鬼泣5右摇杆错乱

来源:183手游网 作者: 时间:2023-05-14 13:27:53
鬼泣5 手柄

这个游戏本身可以支持手柄,但是我用的是PS2的手柄,会有右摇杆方向错乱的情况。用了手柄模拟器又会出错(应该是模拟程序没找对)

所以找了下游戏的配置文件,直接改参数让右摇杆恢复正常。

文件位置:DmC Devil May Cry\DevilGame\Config\DefaultInput.ini

参数:;;== Xbox controller to Player command mapping
;Bindings=(Name="XboxTypeS_LeftX", Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
;Bindings=(Name="XboxTypeS_LeftY", Command="Axis aBaseY Invert=1.0 Speed=1.0 DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightX", Command="Axis aTurn Speed=1.0 DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightY", Command="Axis aLookup Invert=1.0 Speed=0.8 DeadZone=0.2")

Bindings=(Name="XboxTypeS_LeftX", Command="NT_STICK m_vLeftStick_Raw DeadZone=0.2 Vertical=1 Min=0.1 Max=1.0")
Bindings=(Name="XboxTypeS_LeftY", Command="NT_STICK m_vLeftStick_Raw DeadZone=0.2 Vertical=0 Min=0.1 Max=1.0")
Bindings=(Name="XboxTypeS_RightY", Command="NT_STICK m_vRightStick_Raw DeadZone=0.2 Vertical=0 Min=0.1 Max=1.0")
Bindings=(Name="XboxTypeS_RightX", Command="NT_STICK m_vRightStick_Raw DeadZone=0.2 Vertical=1 Min=0.1 Max=1.0")

原来是:;;== Xbox controller to Player command mapping
;Bindings=(Name="XboxTypeS_LeftX", Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
;Bindings=(Name="XboxTypeS_LeftY", Command="Axis aBaseY Invert=1.0 Speed=1.0 DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightX", Command="Axis aTurn Speed=1.0 DeadZone=0.2")
;Bindings=(Name="XboxTypeS_RightY", Command="Axis aLookup Invert=1.0 Speed=0.8 DeadZone=0.2")

Bindings=(Name="XboxTypeS_LeftX", Command="NT_STICK m_vLeftStick_Raw DeadZone=0.2 Vertical=1 Min=0.1 Max=1.0")
Bindings=(Name="XboxTypeS_LeftY", Command="NT_STICK m_vLeftStick_Raw DeadZone=0.2 Vertical=0 Min=0.1 Max=1.0")
Bindings=(Name="XboxTypeS_RightX", Command="NT_STICK m_vRightStick_Raw DeadZone=0.2 Vertical=0 Min=0.1 Max=1.0")
Bindings=(Name="XboxTypeS_RightY", Command="NT_STICK m_vRightStick_Raw DeadZone=0.2 Vertical=1 Min=0.1 Max=1.0")

上一篇:刀塔女神死亡骑士核心通关阵容攻略 下一篇:百变大侦探狸猫换太子剧本答案

相关推荐

好游推荐

热门游戏